In an ideal world, all of our students would be attentive, energetic to learn and always present in class (mind, body and soul). Teaching would be a joy because we would not have to deal with sleepy, tired or distracted students. However, as a cruel reminder that we do not live in the world of ideals, it would not be your average class if there weren’t at least one of those sleepy, tired or distracted student. This is especially true since most of them have classes from morning till evening and still have to attend night study sessions or tuition. So when is a student to take a break? In class apparently.
No matter how interesting or scary a teacher is, there would always be that one (only one if you’re lucky) student that gets bored and dozes off. I find overcoming this quite frustrating sometimes as if the student was letting me know that I was boring. But then judging by the rest of the class, it might not be a “me” problem, but a “he/she” (the student) problem.
Upon realizing this, I experimented with a few way to grab their attention or at least make sure any of the student won’t fall asleep. One way I found was to give them something fun to do right before their lesson. This in turn, would wake the students up due to the excitement and they seem to be more alert after the 10 to 15 or so minutes of fun and games. This is where Quizizz comes in.

I find Quizizz very handy as a refresher tool because it not only allows me to test their understanding on the previous topics that I’ve taught them, but also help to keep the students on their toes so they would always read up before classes.
Of course, I could just replace Quizizz with a paper pop quiz before every lesson begins, but that takes away one of Quizizz’s best elements away from the students: Fun. The students would dread it if I were to give them pop quizzes before every lesson, but are more than happy to have the exact same questions before lessons on Quizizz. Besides that, Quizizz’s ranking and point systems takes the fun to another level and adds a competitive element to it. Giving students a reason to chase that high of being top in the class or dethroning someone else from the top of the hill.
Quizizz, like most technology based educational tools, do have a fatal drawback though. It heavily relies on the internet and devices to access it. Being an internet tool makes the Quizizz experience entirely dependant on the internet. Should the internet be less than ideal or cut out in the middle of the session, the student’s may lose all their progress or get logged out of their session.
Another aspect to look at is the inclusivity of Quizizz as it relies on people to have a device to access it. Unlike some tech-based tools that only relies on the instructor to have a device to use it (such as Powerpoint, Prezi and to an extent PHET simulations), Quizizz is an interactive experience. Hence, in order to interact with it, a student will need a device to do so. However, not every student would have the privilege to have smartphones or a laptop on hand. All those less fortunate students can do is sit there and watch their friends have all the fun or group up with someone who has a device and help out. As a temporary solution to make sure no one is left out, I instructed my students to pair up if any of them does not have a smartphone when I conducted a Quizizz game today. However, I do feel that Quizizz is best experienced as an individual game so that everyone would have to rely on themselves only to be king of the hill.
Maybe one day in the future, we would have blazing fast internet no matter where we are and every student would have a smartphone to access all of the tech-based educational tools. I wait patiently till that day to come as it would leapfrog all of these efforts in tech-based education.
Till next time, Felix.


